Grave Call is a time-based, asymmetrical co-op based on the communication between two players, one is Buried alive and one is a police Dispatcher. A phone holds clues for the coffin’s location, which has to be identified before the battery runs out.
This game was made as a final project for my second year at Uppsala University's game education. We were to create a game with unconventional controllers, and what better way to play a game than inside of a coffin?
PLAY Festival, Hamburg 2019 - The Audience Award
Gotland Game Conference, Visby 2017 - The Innovation Award
GDC, San Francisco 2018
PLAY Festival, Hamburg 2019
A MAZE. Festival, digital 2020
Comic Con, Stockholm 2017
Gotland Game Conference, Visby 2017