Baby's first rig!
This was the first game I developed at The Game Assembly, and while I had rigged before with CAT-rigs and humanIK in 3ds Max, this was my first joint-based rig, and the first rig I made in Maya.
It's a simple rig with IK legs, FK spine and some custom attributes for curling the tail!
Model by Anton Berngarn-Wallerstedt
Apart from the running animation you can see in the trailer, I also made this part for when you finish a level!